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Energy Balance Journal Club - The Effects of Screen Time Behaviors on Food and Beverage Intake.

Energy Balance Journal Club - The Effects of Screen Time Behaviors on Food and Beverage Intake.

 

The Effects of Screen Time Behaviors on Food and Beverage Intake.
 
Facilitated by Elizabeth Lyons, PhD, MPH
Friday, June 13, 2014
12:00 – 1:00pm
FCT3.4166 Room 2 & 7
Lunch provided to the first 25 attendees
 
Articles include:
 
·         Marsh, S., C. Ni Mhurchu, et al. (2013). "The non-advertising effects of screen-based sedentary activities on acute eating behaviours in children, adolescents, and young adults. A systematic review." Appetite 71: 259-273.
·         Lyons, E. J., D. F. Tate, et al. (2013). "The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial." Int J Behav Nutr Phys Act 10(1): 60.

 

The Center for Energy Balance in Cancer Prevention and Survivorship’s monthly trans-disciplinary journal club aims to bring researchers from multiple disciplines together to examine different energy balance-related topics.
 
Center for Energy Balance in Cancer Prevention and Survivorship is directed by Karen Basen-Engquist, Ph.D., M.P.H

Date: 6/13/14, 12pm to 1pm
Time: 6/13/14, 12pm to 1pm
Location: Pickens Academic Tower, Floor 3, Room 2 (FCT3.4166)
Format: All Employee Meeting
Speaker: Dr. Elizabeth Lyons
Speaker Bio: Elizabeth Lyons, PhD, MPH, is an Assistant Professor in the Institute for Translational Sciences at the University of Texas Medical Branch. Dr. Lyons’ research focuses on both sides of energy balance, investigating ways that technology influences energy expenditure and energy intake. She is particularly interested in the potential of motion-controlled video games to increase physical activity, decrease sedentary behavior, and improve mood. Dr. Lyons most recent research concerns the double-edged sword of narrative, which can produce both positive effects (distraction from fatigue and increased motivation during exercise) and negative effects (increased snack food intake during screen time). She is currently conducting several pilot randomized controlled trials that investigate supervised video game-based exercise across a variety of platforms (tablets, handheld consoles, and motion-controlled consoles).
Sponsor: Center for Energy Balance in Cancer Prevention and Survivorship
Contact: Nazim Ali - (713) 792-2431 - nnali@mdanderson.org
Attachments:
  EB Jo Club 6.13.14 Flier.pdf (PDF, 423 KB)
  The better the story, the bigger the serving narrative transportation increases snacking during screen time in a randomized trial..pdf (PDF, 191 KB)
  The non-advertising effects of screen-based sedentary activities on acute eating behaviours in children, adolescents, and young adults. A systematic review.pdf (PDF, 727 KB)